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25 Şubat 2013 Pazartesi

Crysis 3

Crysis 3



The Good

  • Fantastic visuals that present a unique mix of the natural and the industrial   
  • Each weapon, including the new bow, is a pleasure to shoot   
  • Open levels and nanosuit powers provide combat flexibility   
  • Entertaining multiplayer modes.

The Bad

  • Remarkably easy, all the way to the end   
  • Lacks the standout battles of earlier games in the series   
  • AI is easily exploited.
There are aliens out there in the chin-high foliage. You hear the rustling and glimpse a black carapace between blades of grass, but you can't tell if you're being stalked by a single grotesque beast, or a horde of them. You sprint through the derelict trainyard, surrounded by lush overgrowth and rusted railroad cars, then vault to the top of a car to get a better view of your surroundings. A disgusting alien leaps upon the car as well--and you gun him down with your electricity-infused submachine gun. The creature erupts in goo, and you scan the yard, looking for more telltale signs of crazed attackers.

It's a tense sequence in a gorgeous first-person shooter. "Can it run Crysis?" was a criterion for the value of a gaming PC upon the release of the original, yet as wonderful as Crysis 2 looked, it never inspired the same system-crushing awe among PC enthusiasts. Crysis 3, however, seeks to annihilate modern PCs, many of which will suffer under the weight of its "high" setting, let alone "very high." And you can admire the fruits of developer Crytek's labors the moment you enter the first level as returning character Prophet. Your buddy Psycho gets up in your face so that you can see every pore and every facial tic. The pouring rain clouds your vision, sheets of water bending the light and prompting you to head to the game's menus and tweak the settings, seeking that sweet spot between beauty and performance.
There's no shame in lowering your settings even if your machine can handle most other games without trouble: Crysis 3 is undoubtedly a beauty even on medium settings. Crysis 2 left behind the original game's literal jungle for one of the urban type. Crysis 3 melds the two, returning you to a New York City where destruction and decay have been softened by overbearing greenery. The private military company known has CELL has erected a dome over the city, turning the crumbling metropolis into a gargantuan greenhouse in which trees take root in building foundations and rise through their stairwells towards the sky.
This mix of nature and destruction makes Crysis 3 look striking; you couldn't accuse its makers of sacrificing artistic creativity in favor of technology, though like its predecessors, this sequel aims for realism--or at least, as much realism as can be expected for a game featuring high-tech nanosuits and flame-spewing extraterrestrial walkers. The attention to detail is astounding, even in the character models, which is just as well, considering how often you get up close and personal with your co-stars. Only in a few select cases does the camera pull back and let you see Prophet from a third-person view. This means that you always see supporting characters express their anger, fear, and distrust from Prophet's point of view, which magnifies the tension of various personal exchanges.


Indeed, Crysis 3 tells a much more personal story than the previous games, focusing on three main characters: Prophet; former Raptor Team comrade Psycho; and Claire, Psycho's girlfriend and communications expert for a group of freedom fighters seeking to take down CELL once and for all. CELL has ripped Psycho's nanosuit from his body--a painful process that has only fueled his abhorrence of them, and leaves Prophet as the sole "post-human warrior" left to fight. Claire doesn't trust Prophet, who sees him more as hardware than human, and for good reason: his nanosuit makes him increasingly prone to visions apparently originating from the grandaddy of ceph aliens known as the Alpha Ceph.
Prophet's connection to this being fuels much of the story, as does Psycho's seething desire for revenge over those that forced him to be simply human. There are a number of touching moments that spawn from rising tensions--a newfound emotional heft that the series never before portrayed. The final level, unfortunately, is problematic, because it leaves behind the game's make-your-own-fun structure and requires only a little stick maneuvering and a button press. But you can at least come to Crysis 3 with the comfort of knowing that the game brings the series' continuing story to an apparent close.
Happily, several hours of entertaining action precede this moment, and it's the game's futuristic bow that sometimes drives that entertainment. With it, you zoom in, pull back, and unleash silent fury on the human or alien grunt of choice. Firing standard arrows has just the right feel: you sense the weight of the pull and release, and feel the impact when the arrow reaches its mark.




Grand Theft Auto V


Grand Theft Auto V





Rockstar Games has announced that GTA V will have a worldwide release date of September 17, 2013 for the Xbox 360 and PlayStation 3.
Rockstar Games have yet to confirm that GTA V will be available for Xbox 720 or PS4. It’s expected for the next-gen consoles to launch this Fall, and with Grand Theft Auto 5 pushing their release date from Spring to now September, it’s possible we can see GTA V launch on PS4 and the next Xbox this year.
Here’s the official message from Rockstar Games.
Dear all
Today, we have an official release date to share with you: Grand Theft Auto V will arrive in stores on September 17, 2013.
We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you, but, trust us, it will be worth the extra time. GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require.
To all Grand Theft Auto fans, please accept our apologies for the delay, and our promise that the entire team here is working very hard to make the game all it can be. We are doing all we can to help ensure it will meet if not exceed your expectations come September – we thank you for your support and patience.
Yours, The GTA Team

March of the Eagles

March of the Eagles is a wargame dedicated to the era 1805-1815 focused on the dramatic conflicts of Europe.


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